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The Fellowship of The Ring
DOS - 1986
- The MS-DOS version is also part of The Lord of the Rings/Two Towers Bundle. The latest MS-DOS disk version was included in Interplay's 10 Year Anthology CD-ROM collection. Some games were shipped with a clue book. A playable demo of the MS-DOS CD-ROM version is included in Interplay's CD Sampler 1. It was originally designed for Commodore 64.
- The only one to not be published by Electronic Arts or feature input from Griptnite Games, 2002's The Lord of the Rings: The Fellowship of the Ring's main redeeming factor was the inclusion of elements from the book which failed to make the movie's final cut. As such, this is almost a must play for those desperate to get the full scope.
The Hobbit is an illustrated text adventure computer game released in 1982 and based on the book The Hobbit, by J. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House for most home computers available at. Lord of the Rings: Game One (released in North America as The Fellowship of the Ring Software Adventure) is a computer game released in 1985 and based on the book The Fellowship of the Ring, by J.
Also available on: Mac - Commodore 64 - Amstrad CPC - Apple II
4.48 / 5 - 29 votes
Description of The Fellowship of The Ring
After the excellent The Hobbit, Beam Software disappointed its fans with this subpar adventure that has almost incomprehensible puzzles, grammatical errors, and an overall drop in quality. It feels almost as if The Hobbit's designers took a long vacation and left some amateur to finish this game.
Good for some amusing moments and general Tolkienesque nostalgia, but don't expect it to be half as good as its predecessor. It gets credit, however, for being one of the first computer games that allow you to play multiple characters, in this case Frodo, Sam, and Pippin.
Review By HOTUD
External links
Captures and Snapshots
Screenshots from MobyGames.com
The Hobbit is an illustrated text adventure computer game released in 1982 and based on the book The Hobbit, by J. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House for most home computers available at.
Screenshots from MobyGames.com
Comments and reviews
noiceguy2018-10-271 point
become frodo
attack frodo
attack frodo
attack frodo
sam then kills pippin
attack frodo
attack frodo
attack frodo
sam then kills pippin
ikasamashi2018-08-031 point
kiss frodo
Musical guy2018-07-31-1 point DOS version
I love the games music, is it able to be purchased?
Caffeineratt2018-05-230 point
In the version in the online archives, I can't smoke the pipe, any help?
Rowser642018-05-212 points
Kill Frodo
Beep2018-04-242 points DOS version
How do I get sound?
Frodo2017-03-261 point
How do you save and load in this game?
This Sucks2017-02-15-2 points DOS version
Why isn't it working?!?!? Can someone please anwser me?
anonymous2017-02-13-2 points DOS version
it isnt fucking working. it keeps downloading as a zip file and not a batch file
Smoko Frodo2016-10-042 points DOS version
LIGHT PIPE
you light the old pipe
SMOKE PIPE
You smoke the old pipe
Pippin Waits
420/420 - Would get high again
you light the old pipe
SMOKE PIPE
You smoke the old pipe
Pippin Waits
420/420 - Would get high again
ScrimmyBingus2016-04-210 point
TOM CRUISE. Bullet for my valentine scream aim fire rar.
Lan2016-02-02-1 point
ayyy lmao I can play this on my 3ds
_2015-08-270 point
Is there a way I can change specific words in the text?
Specifically I want to change one of the hobbits' names.
Specifically I want to change one of the hobbits' names.
xITzAusTin2015-07-231 point DOS version
Uncle Jobel sent me here.
Pablonidas2014-10-101 point DOS version
TY Joel
UGGGGHHH2014-09-12-2 points DOS version
i keep getting caught...
Something2014-08-132 points DOS version
You are most likely here due to Vinesauce. So go play, maybe you'll succeed where Joel failed.
IDK2014-08-041 point DOS version
Okay, so I haven't used DOS in a long while, and now I have no idea what to do since I can't get it to run as there is no .exe
Rira2014-06-231 point DOS version
Oh god HOBBITCIDE!!!
https://www.youtube.com/watch?v=neqG9MfmCac
https://www.youtube.com/watch?v=neqG9MfmCac
ikilledpippin2014-06-091 point DOS version
holy shit i killed pippin
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DOS Version
Mac Version
- Year:1987
- Publisher:Addison-Wesley Publishing Company, Inc.
- Developer:Beam Software Pty., Ltd.
Commodore 64 Version
- Year:1986
- Publisher:Melbourne House
- Developer:Beam Software Pty., Ltd.
Amstrad CPC Version
- Year:1986
- Publisher:Melbourne House
- Developer:Beam Software Pty., Ltd.
Apple II Version
- Year:1986
- Publisher:Addison-Wesley Publishing Company, Inc.
- Developer:Beam Software Pty., Ltd.
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Oh Dear. One is tempted to be rather cynical about Lord of the Rings: Conquest, seeing as it's appeared following EA's announcement of hundreds of job cuts after not making as much money last quarter as it expected. Surely this couldn't be an entirely shameless attempt to leach money from unsuspecting LOTR fans around the world? I wouldn't dare ever make such a suggestion.
One thing not open to interpretation is the fact that Conquest plays like one of those tedious Koei games Warriors Orochi and Dynasty Warriors. Your character is far too big, and the larger ones almost entirely block your view -just like the Koei games. There's no way you can lock on to your opponents when involved in melee combat - just like the Koei games. The graphics are distinctly underwhelming (except perhaps for the Balrog) - just like those Koei games. No need to labour the point I think.
Essentially then, for those of you who haven't had the dubious pleasure ofplaying those titles, you'll spend 99.9% of your time in Conquest hacking your way through unlimited armies of respawning enemies (you'll know they're respawning because you see them materialising right in front of you). You'll be doing this in one of four guises: as a warrior, archer, scout and, worryingly for Tolkien fans, mage (see Blasphemy! overleaf).
Character Building
The warrior is all about getting stuck into close combat, with powerful sword/ axe attacks and swift group manoeuvres; the scout can cloak himself and perform an instant-kill backstab or throw a satchel charge into a group of foes; the archer can make use of fire and poison gas cloud arrows (the former useful for destroying objectives in later missions); and the mage can create a large area-of-effect shield to protect himself and his allies from missile fire, heal people and fire lightning bolts from his hands.
Each character has a reasonable number of skills, but the problem is thatat least two of them are effectively useless. I may just be rubbish with the warrior and scout, but you'll most likely be playing the majority of the game with the mage and the archer. This is for two reasons; first, lack of a lock-on ability makes chaining move combos together very difficult to achieve with regularity. What usually happens is that you hit the enemy twice and then he gets bashed to the floor. Unfortunately, your momentum takes you past him and you often end up slashing at thin air or trying to turn midcombo, which produces similar results.
Meanwhile, the scout is too weak to get involved with melee combat, and his only really useful ability is cloaking. But relying on this is unrealistic when battles get more hectic, as there are simply too many enemies respawning at too fast a rate. By the time you've backstabbed the stronger enemies in one area, another batch have spawned.
This means you'll end up spending virtually all your time as an archer or mage. The nature of their ranged attacks mean you can stay away from the haphazard melee combat, suddenly making the game less of a furious button-clicking exercise and more of a considered combat game (to a small extent, anyway).
The Magic Touch
As the archer, you can zoom in and pick off foes relatively quickly, causing more damage when zoomed than if you aren't Presumably this is to simulate the increased accuracy of your shot when taking 'proper1 aim, although it is just as easy to hit your target when not zoomed in (you can fire quicker, too). You also have a rather nifty kick that gets you out of trouble if enemies come too close.
The mage, though, is easily the most tactically diverse of all four classes, having chain lightning, area-of-effect and defensive abilities which can be used in various situations. As the mage, you're the equivalent of a damage class mixed with a buff character, providing healing and protection from ranged attacks to anyone who sticks close to you. The Al doesn't seem to be able to use the mage properly, though, usually just spamming the energy shield ability rather than using his powerful attacks.
Most importantly, the mage can heal himself, an ability that's vital later on. You can't recover health easily in any of the other classes, so you'll end up running about like a tit in a trance hoping for an Al mage to heal you. This is even more ridiculous when you find yourself in control of one of the hero characters.
From time to time you'll get the chance to play as one of the heroes from LOTR, such as Gandalf, Aragorn and Gimli. Later, in the Rise of Sauron campaign (an alternative version of the story where Frodo is killed by aNazgul before he can complete his quest), you can take control of Saruman, Sauron and even the Balrog. These are tougher than your average generic characters and have slight variations on the usual class skills. The same problems apply, though: you'll still avoid playing Aragorn because you're forced to use melee attacks and can't heal yourself. Comically, it was easier to defeat Elrond and Legolas with an orc mage than it was with Sauron because of his lack of healing abilities.
The gameplay itself, with or without the use of heroes, is utterly repetitive and, dare I say it, almost dripping with the noxious juices of consolisation. Thankfully there aren't any 'Press Left Trigger!' instructions, though I did have a bit of a problem figuring out how to spawn as a hero when the option was made available (you press the left or right cursor keys). On the whole, nobody should be finding Conquests control I system difficult to get to grips with and the tutorial does its job well.
I Unfortunately, this ease of use Ebecomes one of the main problems.Because you get to grips with things very early on, you'll find yourself doing the same thing over and over and over again, constantly, throughout the entire game. The very first section (defending Helm's Deep) is one of its most interesting because it varies the template islightly by having you defend the outer walls of the city against siege ladders and sappers trying to destroy the walls.
From then on, things remain much the same throughout Only the entry of the armies of Rohan provides a break from I the action (also the one and only time I found the scout class to be useful). I'll be fair, and say that attempts are sometimes made to add something interesting to f the mix (on a couple of occasions you get to ride a horse into battle), but these parts are often easier to complete by, yes, doing the same as you've been doing for the rest of the game.
Being able to play as the likes of Sauron doesn't work with the feel of the books too well, either. Taking control of LOTRs adversary and then being killed by a few elves doesn't feel at all right. Neither does the Balrog turning up in the Shire and being wounded by hobbits. What can also happen is that a random event - such as a giant eagle or bat swooping down over the battlefield - can lead to your hero being carried away and killed instantly, which can be both bemusing and frustrating. Still, no matter how flawed the game, it's still cool to trudge about the battlefield as the Balrog or incinerate orcs as Gandalf.
Despite these bursts of entertainment, there's little to recommend in this game. At first glance the battles feel epic and large in scale, but you'll soon realise that the actual area you'll be fighting in is tiny by comparison. When defending Helm's Deep, you'll see the limitless numbers of orcs stretching away into the distance, but only a handful of these ever come towards you.While the number of characters on screen at any time can be surprisingly high, without your intervention, very little actually happens. As the game progresses, you'll often find yourself totally ignoring the majority of the enemies and just making a beeline for the objective. If you don't do this, you'll generally get bogged down and bored by the endless repetitive combat.
Lordy Lord
Despite all this, Conquest does has a curiously addictive quality that will keep you battling on until the end. Perhaps it's just the underlying quality of the Lord of the Rings story that keeps you playing -the ooh, I'm fighting Saruman now!' factor. Or perhaps it's the occasional rush you get from killing 15 enemies at once with a well-placed power attack. Whatever it is, if you do decide to play Conquest, you'll almost certainly trudge through to the end, which has to count for something.
Unfortunately you'll have killed off half your brain cells in the process, as well as developing various RSI-related affliction to your mouse hand. There are so many other things that are either wrong or just plain silly, but I haven't got space to list them all. Lord of the Rings deserves a better action game than this, and with the rich source material available to them, Pandemic and EA should be ashamed of themselves for unleashing this on the general public -even if we all know it'll go straight to the top of the charts regardless.
Blasphemy!
Middle-earth - now with added mages
Best Lord Of The Rings Games
If it weren't for the mage class, Conquest would have been worse - but the point about the Middleearth universe is that magic is a rare commodity, wielded only by a chosen few. So, why is it that mages are a common sight in these battlefields? Surely there was a way around this to keep the game closer to the Tolkien canon?
Being able to kill Saruman relatively easily with a generic mage pisses all over the carefully cultivated lore of the most revered fantasy franchise of all time. Nicely done, Pandemic.
Look, a bandwagon!
Lord Of The Rings Dos Game Download Pc
Flogging deceased equines
Multiplayer co-op is all the rage nowadays (a full 15 years or so after Doom introduced it, but whatcha gonna do?), and Conquest hasn't missed a trick in including it. Ez usb fx2 driver for mac.
Unfortunately, at the time of going to press, there was no opportunity to try any of the other co-op modes, including Ring Bearer, Capture the Ring and Hero Deathmatch. But it's basically the same as single-player and, as usual, makes the experience better with the addition of a companion.
Lord Of The Rings Cast
reggie posted a review